stellaris focused arc emitter. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. stellaris focused arc emitter

 
 The problem is they only have 60 range, while most other L-slot weapons have around 120-130 rangestellaris focused arc emitter Lastly, we have the Focused Arc Emitter which is weird

The tachyon has 90% armor pen, and -33% shield damage. 64, or if we consider that they only need to damage the hull a weighted output of 451. Copy Copy tech_arc_emitter_2. Arc emitters are seriously underestimated weapons. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. Baltim (Corvette size) Shield:10, 756. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. And then the rest never appear. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. In singleplayer you can just mass these, the AI will never counter them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Spinal mount, focused arc emitter, 4x cloud lightning. That leaves you with lances or arc emitters. I tend to try and make them as split and even as possible across the board. Repeatables for Focused Arc Emitters and Cloud Lightning . Juggernaut with range module. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. But Cloud Lightning is terrible for an endgame weapon. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. In a space storm, Tachyon Lance just murders things. Stellaris > General Discussions > Topic Details. Launchers, the Marauders are the median weapon so it will prefer 100 range. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. It's not nearly as wasteful as it looks. So that’s 2M damage per week. I generally use artillery Titans with the nanobot cloud aura. 50% get to the shield. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. For most of the crises in general what I. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Each of the next sections, except for the few last ones, are an overview. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. That setup is playing into the Contingency's own strengths, so their setup counters yours. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. If you're going the FAE path, then you don't want Kinetic weapons at all. Consider Focused Arc Emitters and Cloud Lightning. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. But this is close enough that you propably need a much longer test set to be sure. Contents. I think the meta is Giga Cannon with neutrons. arc emitter fires once in 8. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. ago. In 3. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Unfortunately battleships can't equip torpedoes or you'd be perfect. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Go to Stellaris r/Stellaris • by Healthy-Drink3247. I've mainly played Stellaris while using auto-best for my ships. 12. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. 对该项目的细节说明请添加至相关页面. Design E: Arc Emitter, Flak Cannons. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. If you can’t find any CL simply go with Kinetic Artillery. Lastly, we have the Focused Arc Emitter which is weird. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. go arc emitter + cloud lightning. This is a less efficient design in general, but saves a huge amount of research. • 5 yr. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. So four of them are about 32% more alpha damage than the FAE. Strike Craft are unnecessary if you are using. Please note that I am rounding numbers, and ignoring carry over damage here. However, lances have 10% higher chance to hit (85% base vs 75%). Jump to latest Follow Reply. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. Battleship: giga cannon with neutron launchers. Go to Stellaris r/Stellaris. ago. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Dont remember how the cruisers fair against the crisis but the battleships do well. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. 2. Stellaris. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. If thats Contingency, just use disruptors instead. DeanTheDull Necrophage • 2 yr. The more you use, the less you lose. Giving up one strike craft for the arc emitter is easily worth it. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Asking the Stellaris community a. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Always use Auxiliary Fire Control. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. Destroyers are. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). I can't really put my finger on why. This mod also adds two new technologies to the. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. 6 ‘Orion’ Patch Notes). In singleplayer you can just mass these, the AI will never counter them. While the Tachyon Lance does have some nice damage. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. Basically shield + armor pen because FE have very high shields and armor. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. Ishau Apr 8, 2019 @ 5:51pm. For the auxiliary slots i do afterburners. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Probably artillery is better. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. I have. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Focused Arc Emitter and four T4+ L-slot penetrators take 31. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Otherwise the dps is too low in comparison to other options. 15. Unfortunately, you picked the second worst AP in the game. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. Arc Emitters are great if you stack a fleet with them. Both with majority Sage class Escorts. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. A In singleplayer you can just mass these, the AI will never counter them. 12 votes, 23 comments. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. 2/3 armor 1/3 shield for all of their health stuff. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. Don't even research them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. 1 Focused Arc Emitter;. Spoiler: Minister-class Titan. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. you can just steamroll through all of their fleets. Battleships is basically artillery with focused arc emitters and neutron launchers. 11 Darvin3 • 2 mo. Members Online •. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. . Logical-Table-3530 • 2 mo. Usually you'll get better results. Use Battleships with Arc Emitters and Cloud Lightning. Very little reason to use anything else once you have full tech access)Stellaris. 418K subscribers in the Stellaris community. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. The Focused Arc Emitter is indeed a very powerful weapon. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Hit multiple targets. Many people seem to think you need 'mixed fleets' now but you really don't. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. 3. Focused Arc Emitters. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Paradox Forums Paradox. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Go to Stellaris r/Stellaris. I'd go with the spinal personally. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). So four of them are about 32% more alpha damage than the FAE. Just the same options again and again. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Per page: 15 30 50. Stacking more shields over shield capacitor in accessory slot gives more shield value. Agree about the importance of penetration. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. FAE stands for Focused Arc Emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. r/Stellaris. HP: 12,456. But even then I will tend to go Giga if there. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Design B: Neutrons and Focused Arc Emitters. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. View community ranking In the Top 1% of largest communities on Reddit. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Typee Major. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. Cloud Lightning has terrible range, but the Arc Emitter is okay. The focused arc emitter does 11. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. Immediately, one of the new enigmatic tech options shows up. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. 能源消耗:-250. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. Focused Arc Emitters: tech_arc_emitter_2. escorts, which got owned by capitals. Try for at least 2x their fleet power, more if you can afford it. The other main weapon loadout is Neutron Launches with a Giga Cannon. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Against Unbidden swap for Gigacannon and Kinetic Artillery. Defensive pacts. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. I don't play multiplayer. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Go to Stellaris r/Stellaris. Stellaris. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. Also because there is no hull repeatable so it has become an even bigger issue late game. Sub-forums: Game specific Tech Support. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). Apr 1, 2018 @ 11:14pm. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. 相关页面: 舰船组件. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. In most fights, Torpedoes will do great. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. Sorry for super late reply, haven’t had the time to hop on stellaris until. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. Fighters + Missiles will overwhelm their point defense and also bypass shields. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. Weapons: teir 2 kinetic artillery x3. Medium disruptor has range 60 and average damage 6. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. However, once shields are down it's the weakest of the spinal mount weapons. The two weapons are attacking different segments of their HP. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Higher fleet cap for me usually means add more battleships plus possibly a titan. In singleplayer you can just mass these, the AI will never counter them. These completely bypass both shield and armour making them great at fighting other ships. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. g. 1 Shield booster, 1 Afterburner. Per page: 15 30 50. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. Hearts of Iron III: Tech Support. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. If you're going the FAE path, then you don't want Kinetic weapons at all. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. research_technology tech_arc_emitter_2. Similarly, unless you're running only Focused Arc Emitter the Battleship. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Yes, this kind of game needs rng, otherwise it gets boring. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. 6 update. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. The have two fleets, one with 94K and the other with 96K. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. Plasma versus gamma lasers versus disruptors. 84 Avg. Business, Economics, and Finance. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Starcomet. The Contingency are balanced, just try to hit them with as much power as you can. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. 91 Badges. . Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Content is available under Attribution-ShareAlike 3. Go to Stellaris r/Stellaris. Stellaris. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. dmg Tachyon Lances : 85-232 dmg | 8. #6. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. Still - i checked wiki and even with 100% accuracy and tracking, it still has a damage range of 1-221 (Focused Arc) I won't post numbers cause wiki got it, tough it seems the stats still don't account for accuracy :. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Please note that I am rounding numbers, and ignoring carry over damage here. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. 01 vs 12. An normal cloud lightning does between 136-1 damage. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. In singleplayer you can just mass these, the AI will never counter them. Stellaris Dev Diary #312 -. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. Usually you'll get better results. Just remember to only fight at max distance or.